Response to Intervention

Using Reflex for RTI

Reflex has been used with success with a broad range of students and can be a vital part of any RTI mathematics program. Reflex meets the key requirements for an RTI solution and can serve students at all intervention tiers.

  • 1. Multi-tiered Instruction System

    3rd
    Tier:

    Intensive,
    Individual
    Interventions

    Reflex can be used for intensive interventions for students behind by 2 or more grade levels. The program offers an adaptive and individualized experience with explicit instruction and coaching to maximize understanding. It also provides intuitive reports for educators to monitor and support student progress.

    2nd Tier:
     
    Targeted Group
    Interventions

    Reflex can be used for targeted interventions with students who lack fluency skills already developed by peers. The program offers explicit instruction and coaching, a practice environment to maximize understanding, and customized, fast-paced games for retention.

    1st Tier:
     
    Core Instructional
    Interventions

    Reflex can be implemented school-wide for all students to develop and maintain automaticity with basic math facts.

  • 2. Universal Screening

    Reflex's initial and ongoing assessments provide educators with quick information on each student's fact fluency and helps identify those needing tier 2 intervention.

  • 3. Based on Research-Proven Methodology

    The Reflex system combines research-proven methods and innovative technology to provide the most effective math fact fluency solution available.

  • 4. Frequent Monitoring of Student Progress

    Reflex continuously monitors progress to quantify student response to instruction and adapts accordingly.

  • 5. Data-Based Decisions:

    A variety of detailed individual and group reports summarize student progress and usage to determine mastery of the material.

  • 6. Strong Professional Development Plan

    Efficient training is designed to help teachers immediately begin using Reflex with students, monitor progress and coach students towards fluency.

Case Studies

Case Study: Elementary School • Grade 3

Dallas-Fort Worth Area School, TX

Addition and Subtraction 0-10

  • 47%
    Starting Fluency
  • 90%
    Ending Fluency

Addition and Subtraction 0-10 • n = 67 Students • 4/16/13

(Students using Reflex 20+ days • mean usage = 62 days)

“Reflex has made the process of monitoring my RTI students' progress so much easier... The program in general has led to steady growth in all of my students' mastery of facts...”

— 4th Grade Teacher

Case Study: Elementary School • Grade 5

Union City Area School District, PA

Multiplication and Division 0-12

  • 30%
    Starting Fluency
  • 93%
    Ending Fluency

Multiplication and Division 0-12 • n = 30 Students • 4/16/13

(Students using Reflex 20+ days • mean usage = 56 days)

“Reflex motivates my students to learn their math facts. I can monitor student's progress and help plan my math intervention groups.”

— Math Coach

Reflex Meets DOE/IES Recommendations

The US Department of Education, through the Institute of Education Sciences (IES), has established eight recommendations for implementing RTI in elementary and middle school. Several of the recommendations directly support the use of Reflex as part of an effective RTI solution for mathematics.

  • Recommendation: Interventions at all grade levels should devote about 10 minutes in each session to building fluent retrieval of basic arithmetic facts.

    Quick retrieval of facts is important to student success in mathematics.

    The essence of Reflex is technology that promotes the quick retrieval of facts in short daily sessions using the fact family approach and providing students with extensive, individualized practice and review.

  • Recommendation: Include motivational strategies in tier 2 and tier 3 interventions.

    Tier 2 and tier 3 students may have "a particularly difficult time storing and easily retrieving information in their memories" and that these students need extra motivation.

    A core design element of Reflex is its motivational experience for students. The token system provides rewards for effort and progress during games, assessment and coaching. The Progress Tree represents student fluency and growth over time. Students can spend tokens to adorn their Progress Trees or to outfit their avatar.

    Reflex's fluency games provide another level of motivation for students, through besting previous high scores or moving to the next game level.

  • Recommendation: Monitor the progress of students receiving supplemental instruction and other students who are at risk.

    The IES report mentions the value of "in part by using curriculum-embedded assessments in interventions to determine whether students are learning".

    Reflex provides daily assessment for students and intuitive reports for educators to monitor and support student progress.

Critical Acclaim

  • Winner: BESSIE Award: Multi-level

    2013 ComputEd Gazette

  • Winner: Best K-12 Instructional Solution

    2012 SIIA CODiE Awards

  • Winner: Award of Excellence

    2012 Tech and Learning Magazine

  • Winner: Education Software Review

    2012 ComputED Gazette EDDIE Awards

  • Finalist: Best Game or Simulation

    2013, 2012 SIIA CODiE Awards

  • Finalist: Best Math Instructional Solution

    2013 SIIA CODiE Awards

RTI Testimonials

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